AI Insights · Timothy · July 2022
Top 5 Gacha Games on Android in South America - Q2 2022
In Q2 2022, the top 5 Gacha games on Android in South America showed varied performance in downloads, revenue, and active users. Sensor Tower provides deeper insights into these trends.
During the second quarter of 2022, the top 5 Gacha games on the Android platform in South America demonstrated notable trends in weekly downloads, revenue, and active users. Here is a breakdown of their performance:
Sonic Forces: PvP Battle Race from SEGA saw significant growth in weekly revenue, peaking at around $6.2K towards the end of May. Weekly downloads for this game hit a high of approximately 549.7K in late April, while weekly active users surged to over 2.1M around the same period before gradually declining to about 1.7M by the end of June.
8 Ball Pool by Miniclip.com maintained a steady revenue stream, hovering around $61K to $66K throughout the quarter. Weekly downloads were consistent, with a peak of roughly 352K in mid-April. Active users showed a slight decline from around 3.7M at the beginning of the quarter to approximately 3.3M by the end of June.
Need for Speed™ No Limits from ELECTRONIC ARTS experienced a gradual decline in weekly revenue, starting from about $14.5K in late March to approximately $9.1K by the end of June. Weekly downloads were relatively stable, with numbers fluctuating between 83.9K and 121.9K. Active users remained steady, averaging around 660K to 700K throughout the quarter.
eFootball™ 2024 by KONAMI showed a significant drop in weekly revenue from nearly $98K at the start of Q2 to about $40.9K by the end of June. Weekly downloads also decreased, from around 140.9K in mid-April to approximately 84.2K by the quarter's end. Active users saw a notable decline from over 6M to about 4.7M during the same period.
Asphalt 8 - Car Racing Game from Gameloft SE maintained a relatively stable revenue, fluctuating between $1.7K and $3.3K. Weekly downloads increased significantly towards the end of the quarter, reaching a peak of approximately 122.1K. Active users showed a steady increase from around 262.6K at the beginning of the quarter to about 317.3K by the end of June.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.